Forgotten Road
Project lead, core gameplay, character art, quest system, level design, pressure plate, enemies (art, code, behavior for standard types and boss), main pathfinding, quest authoring, transitions, shops, projectiles, time of day, trees, item drops, screen shake, most outside tiles, NPCs (old man, chuck, farmer, red), moveable crate, additional weather features: Vince McKeown
Chef Gormondo NPC, gamepad support, UI polish, chickens, slash sprite, enemy spritesheet integration, foliage, street lamp, pathfinding error repair, intro narrative voiceover, background music, intro story text, particles, shadows, sounds (boss, chest, coins, steps), destructibles, buildings, logo, doors, main menu and credits screen: Christer "McFunkypants" Kaitila
Sprite facing hookup, button/UI core code, animation glitch repair, heart health sprites, damage indicator tuning, pause toggle: Michael Monty
Enemy spawn testing, various UI/text readability additions, weather refactor, shop implementation, additional pathfinding code, staff attack: Patrick McKeown
Pathfinding debugging, addressed graphics culling issue, confirmation dialog, bug fixes for input and pause screen, linux compability: Randy "oneseedfruit" Tan Shaoxian
Weapon durability system, UI layout tweaks, stamina, additional snow code, weather UI, assorted fixes: solfish
Attack hitbox improvements, NPC interaction tip, stamina potion sprite, step sounds: Vaan Hope Khani
Health potion (sprite, healing effect, drop table integration), linux compatibility fix: Gwyn Henry
Merchant NPC: Jason Timms
Building collision improvements, sprint key, map key: Ryan Closs
Bush art with variations: Rodrigo Bonzerr Lopez
Game save and load system: Ryan Gaillard
Ghoul front facing art, potion sprites: Luis Montaña
Two doctor NPCs and related quest beginnings: Michael Avrie
Mute toggle: Ian Cherabier
| Status | Released |
| Platforms | HTML5 |
| Author | DevPods.gg (formerly HomeTeam GameDev) |
| Genre | Role Playing |

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