Project lead, core gameplay, character art, quest system, level design, pressure plate, enemies (art, code, behavior for standard types and boss), main pathfinding, quest authoring, transitions, shops, projectiles, time of day, trees, item drops, screen shake, most outside tiles, NPCs (old man, chuck, farmer, red), moveable crate, additional weather features: Vince McKeown

Chef Gormondo NPC, gamepad support, UI polish, chickens, slash sprite, enemy spritesheet integration, foliage, street lamp, pathfinding error repair, intro narrative voiceover, background music, intro story text, particles, shadows, sounds (boss, chest, coins, steps), destructibles, buildings, logo, doors, main menu and credits screen: Christer "McFunkypants" Kaitila

Sprite facing hookup, button/UI core code, animation glitch repair, heart health sprites, damage indicator tuning, pause toggle: Michael Monty

Enemy spawn testing, various UI/text readability additions, weather refactor, shop implementation, additional pathfinding code, staff attack: Patrick McKeown

Pathfinding debugging, addressed graphics culling issue, confirmation dialog, bug fixes for input and pause screen, linux compability: Randy "oneseedfruit" Tan Shaoxian

Weapon durability system, UI layout tweaks, stamina, additional snow code, weather UI, assorted fixes: solfish

Attack hitbox improvements, NPC interaction tip, stamina potion sprite, step sounds: Vaan Hope Khani

Health potion (sprite, healing effect, drop table integration), linux compatibility fix: Gwyn Henry

Merchant NPC: Jason Timms

Building collision improvements, sprint key, map key: Ryan Closs

Bush art with variations: Rodrigo Bonzerr Lopez

Game save and load system: Ryan Gaillard

Ghoul front facing art, potion sprites: Luis Montaña

Two doctor NPCs and related quest beginnings: Michael Avrie

Mute toggle: Ian Cherabier

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